

2020-2023
Responsible for...
PC combat, Creature/Boss combat
Party combat, UI, Cutscene ...etc

PC Action
Ultima and Leviathan
Here are the new player abilities for the latest DLC, 'Rising Tide'.
Boss Fight Sound Design
This is a human-sized boss fight sound design. I carefully designed all sound effects for this boss character, 'Barnabas' to ensure that the audio cue is clear in the mix, providing a rhythm for combat. The pillar of the sound design for this content was to convey the feeling of a fierce sword duel with a nemesis.
This is one of the large-sized creature boss fights in the early game. This creature is called 'Garuda,' the Icon of Wind. Designing sound for a large creature alongside loud music was challenging. I spent a lot of time adjusting the balance between the definition and the body of the sound.
PC Action Sound Design
It was the most extensive collaborative effort with the audio director and colleagues. We engaged in back-and-forth exchanges for iterations and retakes throughout the entire project timeline.

Enemy Fight Sound Design
I worked on the enemy fight sound design for the characters "Kid G and Devil Rider". I wasn't responsible for implementation, and given the tight deadline, I ensured the swift and efficient delivery of the necessary assets for this sound design.
↑skip to 05:27


This is an extended trailer for FF14 Dawntrail.
I worked on the cute squirrel scene at 2:08 and the viper sword fight at 2:30. It was a great pleasure to collaborate with Soundlab.
Boss Fight Sound Design
I designed all the sound effects for this boss character, 'Athena,' in this video clip. I added a relatively longer tail to the sounds for the boss attack sound design to differentiate this boss from the player characters.

Worked on cinematic scene of Leviathan for mobile game.
Other

Worked on Sound design and music.